[vc_row full_width=”stretch_row” el_class=”fixed_bg” css=”.vc_custom_1564988330276{background-image: url(https://proxima.ae/en/wp-content/uploads/2019/06/bg5.png?id=200) !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}”][vc_column][vc_column_text css=”.vc_custom_1564988292868{margin-top: -10px !important;}”]3D NETWORK RENDERING SOLUTION
We offers unrivaled functionality and a wide range of features, delivering an enterprise-level solution for network rendering.[/vc_column_text][vc_column_text][/vc_column_text][/vc_column][/vc_row][vc_row content_placement=”middle”][vc_column width=”1/2″ css=”.vc_custom_1568986946685{padding-top: 70px !important;padding-bottom: 40px !important;}” offset=”vc_hidden-xs”][vc_single_image image=”920″ img_size=”full” alignment=”center” css_animation=”left-to-right” el_class=”imgdelo”][/vc_column][vc_column width=”1/2″ css=”.vc_custom_1568986953449{padding-top: 70px !important;padding-bottom: 40px !important;}” offset=”vc_hidden-xs”][vc_column_text css=”.vc_custom_1568711473402{margin-top: -10px !important;}” el_class=”headsol”]3D NETWORK RENDERING SOLUTION[/vc_column_text][vc_column_text]In order to facilitate network rendering, Autodesk Backburner TM is installed with 3ds Max. The Backburner software is responsible for coordinating how job assignments are processed.
Network rendering uses multiple computers, connected over a network, to perform rendering tasks; typically the rendering of animations with hundreds or thousands of frames. Even a small network of three or four PCs can save substantial rendering time and help you meet deadlines. Network rendering can be equally useful if you have only a single PC and need to render a number of images. You can assign the jobs that need to be rendered and Backburner can manage the rendering of each job while you’re away from the computer.[/vc_column_text][/vc_column][/vc_row][vc_row content_placement=”middle”][vc_column width=”1/2″ css=”.vc_custom_1568986978349{padding-top: 70px !important;}” offset=”vc_hidden-lg vc_hidden-md vc_hidden-sm”][vc_single_image image=”920″ img_size=”full” alignment=”center” css_animation=”left-to-right” el_class=”imgdelo”][/vc_column][vc_column width=”1/2″ css=”.vc_custom_1568986990799{padding-bottom: 40px !important;}” offset=”vc_hidden-lg vc_hidden-md vc_hidden-sm”][vc_column_text css=”.vc_custom_1568711473402{margin-top: -10px !important;}” el_class=”headsol”]3D NETWORK RENDERING SOLUTION[/vc_column_text][vc_column_text]In order to facilitate network rendering, Autodesk Backburner TM is installed with 3ds Max. The Backburner software is responsible for coordinating how job assignments are processed.
Network rendering uses multiple computers, connected over a network, to perform rendering tasks; typically the rendering of animations with hundreds or thousands of frames. Even a small network of three or four PCs can save substantial rendering time and help you meet deadlines. Network rendering can be equally useful if you have only a single PC and need to render a number of images. You can assign the jobs that need to be rendered and Backburner can manage the rendering of each job while you’re away from the computer.[/vc_column_text][/vc_column][/vc_row][vc_row full_width=”stretch_row” css=”.vc_custom_1568711756000{background-image: url(https://proxima.ae/en/wp-content/uploads/2019/09/bg23.jpg?id=1903) !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}” el_class=”fixed_bg”][vc_column width=”1/2″ css=”.vc_custom_1568711317618{padding-top: 80px !important;padding-bottom: 80px !important;}”][vc_custom_heading text=”Network rendering is a means of mass-processing multiple rendering tasks or jobs.
” font_container=”tag:h2|font_size:30|text_align:left|color:%2308314e|line_height:45px” use_theme_fonts=”yes”][vc_btn title=”Connect us” style=”custom” custom_background=”#08314e” custom_text=”#ffffff” shape=”square” link=”url:http%3A%2F%2Fproxima.ae%2Fen%2Fcontact-us%2F|title:Contact%20Us||” el_class=”cobtn1″][/vc_column][vc_column width=”1/2″][/vc_column][/vc_row][vc_row content_placement=”middle”][vc_column width=”1/2″ css=”.vc_custom_1568987167059{padding-top: 70px !important;padding-bottom: 40px !important;}” offset=”vc_hidden-xs”][vc_column_text css=”.vc_custom_1568711798099{margin-top: -10px !important;}” el_class=”headsol”]We offers unrivaled functionality[/vc_column_text][vc_column_text]We offers unrivaled functionality and a wide range of features, delivering an enterprise-level solution for network rendering. From the artist’s workstation to the various rendering nodes, we takes care of the entire rendering pipeline.
Network rendering is designed to render whatever is set up in your scene; that is, it will render the viewport, part of a viewport, camera view, and so on, as saved in the scene file. You can also pass batch-rendering tasks to Backburner from the Batch Render tool. You can queue up tasks from any number of cameras in a scene. Each task can load a save scene state or use a particular rendering preset. Jobs are assigned submitted just before you leave the office. In the next morning, all rendering are ready.[/vc_column_text][/vc_column][vc_column width=”1/2″ css=”.vc_custom_1568987178181{padding-top: 70px !important;padding-bottom: 40px !important;}” offset=”vc_hidden-xs”][vc_single_image image=”2089″ img_size=”full” alignment=”center” css_animation=”right-to-left” el_class=”imgdelo”][/vc_column][/vc_row][vc_row content_placement=”middle”][vc_column width=”1/2″ css=”.vc_custom_1568987386407{padding-top: 70px !important;}” offset=”vc_hidden-lg vc_hidden-md vc_hidden-sm”][vc_column_text css=”.vc_custom_1568711798099{margin-top: -10px !important;}” el_class=”headsol”]We offers unrivaled functionality[/vc_column_text][vc_column_text]We offers unrivaled functionality and a wide range of features, delivering an enterprise-level solution for network rendering. From the artist’s workstation to the various rendering nodes, we takes care of the entire rendering pipeline.
Network rendering is designed to render whatever is set up in your scene; that is, it will render the viewport, part of a viewport, camera view, and so on, as saved in the scene file. You can also pass batch-rendering tasks to Backburner from the Batch Render tool. You can queue up tasks from any number of cameras in a scene. Each task can load a save scene state or use a particular rendering preset. Jobs are assigned submitted just before you leave the office. In the next morning, all rendering are ready.[/vc_column_text][/vc_column][vc_column width=”1/2″ css=”.vc_custom_1568987349861{padding-bottom: 40px !important;}” offset=”vc_hidden-lg vc_hidden-md vc_hidden-sm”][vc_single_image image=”2089″ img_size=”full” alignment=”center” css_animation=”right-to-left” el_class=”imgdelo”][/vc_column][/vc_row][vc_row full_width=”stretch_row” css=”.vc_custom_1568712227118{background-color: #08314e !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}”][vc_column css=”.vc_custom_1568712249429{padding-top: 90px !important;padding-bottom: 50px !important;}”][vc_column_text][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column css=”.vc_custom_1568712303730{padding-top: 50px !important;padding-bottom: 20px !important;}”][vc_column_text el_class=”headsolc”]